
Descent into Lost Dimensions: Part 1
Delve into the depths of an unknown tomb in this puzzle adventure. Retrace the steps of those who came before to uncover the true power hidden below. This is Part 1 of a puzzling story of dimensional manipulation. Do not take the words of these journals lightly.
Created for the 10 day GameDev.tv Jam 2023. Programming/design/models by porkrind. Special thanks for SFX, font and floor texture:
Font:
https://www.dafont.com/gothic-pixel.font
Base for floor tiles:
https://opengameart.org/content/stone-tiles-checkered
Song:
https://pixabay.com/music/main-title-suspenseful-moods-cinematic-213s-11494/
Base for edited SFX :
https://pixabay.com/sound-effects/digging-6691/
https://pixabay.com/sound-effects/page-turn02-103822/
https://pixabay.com/sound-effects/fireplace-fire-crackling-loop-123930/
https://pixabay.com/sound-effects/concrete-footsteps-1-6265/
https://pixabay.com/sound-effects/sword-unsheathe-1-143938/
https://pixabay.com/sound-effects/howling-wind-109590/
https://pixabay.com/sound-effects/mystic-1-93980/
https://pixabay.com/sound-effects/zombie-moans-29924/
https://pixabay.com/sound-effects/zombie-groan-95051/
https://pixabay.com/sound-effects/sfx-accent-eye-glitter-tinkle-1-6342/
Updated | 25 days ago |
Status | Released |
Platforms | HTML5 |
Author | porkrind |
Genre | Puzzle, Adventure |
Made with | Unity, Blender, Audacity, Krita |
Tags | Atmospheric, Creepy, Dark, Dungeon Crawler, Horror, PSX (PlayStation), Short, Top-Down, weird |
Average session | A few minutes |
Comments
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Not bad
I couldn't figure out how to do anything other than to read thing
Oh just figured something out, I just didn't try hard enough to figure it out..
I really like the way you implemented the changing of dimensions.
Two bugs I found while playing:
1. If you go to the bird's eye view and interact with an object, it doesn't return back to normal
2. I had a problem where I died and the movement didn't reenable after I respawned
Thanks for the feedback. Do you recall what kind of area you died in? I thought I had fixed the movement issue earlier, but I may have missed another bug!
The area was the room after you had to get to the note in the middle of a circle of spikes. It had a 1x1 spike on the left and a 2D opening on the right
Thanks for your help- I put out an update today that resolves this.