BLEEDING EDGE
Controls
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[A/D] Movement [W] Jump
[I/K] High / Low Attacks [O/L] High/Low Blocks
[SPACE] Wipe Blood to heal [SHIFT] Lock Direction (So you can back-step)
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After many years of being held at bay by the Great Empire, a dark and mythical army has laid siege to the Empress' palace as she lays in a pool of her own blood.
Hurry! Use any means to push through the hordes and revive her before it's too late!
- Shatter enemy defences with high and low attacks
- Exploit surroundings to unleash chaos and break through
- Stun enemies by anticipating the enemy's attack
- Wipe the blood of your enemies from your sword to recover your health
Art, programming and design built for the 2-week Samurai Game Jam.
Special Thanks to 3P Credits:
Stage 1 Ambient
https://pixabay.com/sound-effects/ambience-night-field-cricket-01-7015/
Stage 2 Ambient
https://pixabay.com/sound-effects/bamboo-79047/
Stage 3 Ambient
https://pixabay.com/sound-effects/digital-wildfire-64073/
Stage 4 Ambient
https://pixabay.com/sound-effects/wind-howling-02-78263/
Scene 5 Ambient
Status | Released |
Platforms | HTML5 |
Authors | porkrind, SnakeDraft |
Genre | Action |
Made with | Unity |
Tags | 2D, Pixel Art, Retro, Side Scroller |
Average session | A few minutes |
Inputs | Keyboard |
Comments
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Overall a really nice experience, enjoyed the game, slayed the Crustacean!!
The combat felt nice, the lantern gimmick was cool, altought I feel like the sounds balance on flaming objects (or the hurt sound) was a bit unbalanced and too loud! (also their is a weird clipping sound at the end of the jump vfx)
Stages and sprites look nice, I just wish for a bit more action on a few of them. With a little tinkering, more stages and enemy variety I could see this as a nice little adventure game down the line! Well done!